It’s been a good while since I’ve touched my Nintendo Wii. The lack of titles this summer really left a fine layer of dust on the machine.
That is until Super Mario Galaxy came out.
Here’s a quick run of my feelings for Mario games since the entry into three-dimensional worlds in Mario 64 and the follow-up Super Mario Sunshine.
- Mario has controlled like a hamster tied to a paddle with a elastic strap. He always seemed to do exactly the opposite of what I wanted him to do. Sure he had a huge arsenal of moves and jumps to accomplish tasks, but the fine tuned control that levels required was lost.
- Camera angles up to this point have been abysmal. While Sunshine and 64 had free-roaming cameras, controlling Mario and the camera at the same time was nearly impossible.
- Presentation has alway been top-notch when it comes to Nintendo’s main mascot, but the lack of any tried and true Super Mario style gameplay left me wanting for more.
- The biggest issue I have with both of these games is the difficulty level. Both 64 and Sunshine seem to sucker-punch the player the play much more than provide any actual challenge.
So here I am, burned by Nintendo’s star (pun intended) franchise two games in a row. All I want is Mario gameplay that’s fun and works well.
Thankfully Super Mario Galaxy is very fun and, for the most part, controls very well.
Mario is controlled using the Wiimote and the nunchuck. Basically, the analog stick controls Mario’s movements, while the Wiimote buttons control his actions like jumping and looking forward. Shaking the Wiimote allows Mario to do a spin attack. Throughout the entire game Mario collects starbits scattered around each level. To collect any starbit all you need to do is point the Wiimote at it and the cursor will pick it up for you. It’s a pretty satisfying way to play.
Mario’s movements feel very precise this time around. He doesn’t float nearly as often as he used to when coming to a stop. And jumps are much easier to land thanks to tighter controls. I appreciate this since the game take place in outerspace. Gravity plays a huge role in each level and you will often find yourself playing upside down or even jumping from one plane of gravity to another. The controls had to be perfect to make it work, and I’m satisfied.
The camera system in Galaxy is good, but not perfect. While the majority of the game will be played in predetermined camera angles, which are well placed and usable, some parts are nonfunctional due to lack of camera control. The camera will never break the game, but it will annoy you from time to time.
Mario has never looked better, but he still could. Galaxy supports only up to 480p resolution which is slightly higher than a standard definition television. This is forgivable, though, since it really is a pretty game. Nintendo pushed some of the best graphics out of the Wii this time.
The learning curve with Galaxy is much more forgiving than before like the other Mario games and the overall difficulty won’t make gamers cry. Some goals feel much easier than they should be, but others feel just right.
If you have a Wii, or have been wanting to get one, this is the game needing to be played on it. |